
Farrellus Cameron
Sturmgrenadier Inc R i s e
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Posted - 2007.03.23 23:33:00 -
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First off, with 51 million sp you've pretty much hit the EVE equivalent to a level cap. A level cap in a traditional MMO basically means no more skill advancement, and with 51 million sp you are pretty likely to have run out of stuff to train. The only thing you have left to train are probably skills you have no interest in, or training some long skills to lvl 5 for a very minimal benefit.
But anyways, you are right. EVE is not the game for you. You want to accumulate lots of really expensive stuff and never risk losing it. That's WOW, or many other MMO's, not EVE.
However, to say CCP doesn't understand PvEers is a misstatement. They understand them, they just aren't interested in making a game where people can explore all of the PvE content without risking PvP. That's what pretty much every other MMO does, and they are quite clearly not going to go that direction.
The fact is that referring to PvE and PvP in EVE as separate concepts is a misnomer. The other MMOs create these clear delineations between the two because that's what mainstream gamers want, they want to be able to choose between the two and they want it clear as day which areas offer which. CCP very intentionally merges the two.
People like to say is primarily a PvP game. However, any PvPer can tell you that they do a large amount of PvE as well. It's pretty rare for PvPers to be able to fund their excursions entirely on loot. Small corps can do it sometimes, but the larger alliances thrive on PvE. A major component of alliance wars is controlling 8/10-10/10 complexes, so that the alliances can run them (PvE) to generate the massive amounts of isk its required to maintain capital fleets and POSes. People in 0.0 are constantly ratting and running mining ops as well. It seems that the argument that EVE is mostly a PvP game is based on the idea that as soon as you mix the tiniest bit of PvP into PvE the whole thing becomes PvP. So 1-part PvP + 9-parts PvE = PvP. I guess that could be considered true, but it seems to be an overly simplistic way of looking at it.
The reality is that allowing access to super high levels of PvE without any risk creates inflation. Because EVE's game economy is player driven it would seriously disrupt it to allow people to grind huge amounts of isk with no risk. WOW can allow that because its economy is almost entirely locked in by the game mechanics and not player driven. Its the common problem of a few bad apples (isk-grinders/sellers) ruining the game for others.
As for "no other game has been able to mix PvP and PvE successfully," that's a pretty stupid argument for saying CCP shouldn't try. EVE has, hands down, the best in-game economy of any MMO. So in that case, CCP has succeeded where most other MMOs have failed. ----------------------------------------------------
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